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Reggie Stoneloader
Teikoku Trade Conglomerate
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Posted - 2007.06.14 07:04:00 -
[1]
If you are unable to defend or haul your mining yield effectively, then you do not have the infrastructure to mine safely in the most efficient way. That's as it should be. After all, if a solo miner did just as well as a member of a mining corporation, then the members would net benefit from membership and the corporation would suffer due to its overhead compared to solo miners.
Having help makes some things easier.
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Reggie Stoneloader
Teikoku Trade Conglomerate
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Posted - 2007.06.15 03:35:00 -
[2]
It's currently a corp kill right. Not sure about gang, since my gang always consists of dudes from my corp.
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Reggie Stoneloader
Teikoku Trade Conglomerate
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Posted - 2007.06.15 13:49:00 -
[3]
I agree, co-op is the best reason to play online games. I'm looking forward to taking newbies into level 4s in a dozen frigates. I've got this theory that a Kestrel with four rocket launchers full of Defenders and an afterburner, with a little bit of a tank, can hold off Worlds Collide 4 by orbitting the warp-in beacon at 100km and spamming the defenders to keep the missiles back.
Just need enough guys in Rifters and Condors to beat back the frigs before they catch the Kessie. Worth a shot, and with the new rules for rewards, plus bounties, it'll be worthwhile for everyone.
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Reggie Stoneloader
Teikoku Trade Conglomerate
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Posted - 2007.06.16 19:14:00 -
[4]
Jetcan mining is fine the way it is. You can currently mine:
1. Solo 2. In High-Sec 3. AFK 4. With one account 5. For good profit 6. Near trade hubs
You just can't do all six at once. I can mine for hours and hours in a 0.5 system and never even see another dude in local, stripping belt after belt in my Covetor, needing only a few light drones to beat back rats. I can do this while reading a book or surfing the web, and there's no risk of ore thieves.
The catch is that I have to haul my minerals about six jumps to a strong market hub. Some of those jumps are through low-sec, and I have to be careful. I have five of the six conditions, and that's enough to make me happy.
Would I like to be able to park in a belt, hit the "make isk" module and have it directly fill my wallet instead of requiring me to jetcan, then haul, then refine, then sell it? Sure, I would. But that's unreasonable.
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Reggie Stoneloader
Teikoku Trade Conglomerate
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Posted - 2007.06.18 16:24:00 -
[5]
I think miners deserve love, don't get me wrong, but killing off ore theft would be like making the Thorax immune to stasis webifiers, or making loot un-stealable, or flagging people for salvaging other people's wrecks. Ore theft is the scissors against afk mining's rock. It's our only weapon against the macro miners and should be preserved, if only for that reason.
How about a mobile refining module, so the "industrial" ship's name applies to more than a personality trait? It would not only reduce the crushing monotony of hauling, but would facilitate mining farther from stations, allowing 0.0 mining ops to work like 0.0 ratting ops.
I think high-sec missions should get a nerf (Just move all agents above level 2 to low-sec systems, combined with my other idea about scaling the security of 0.4-0.1 via the "stars" system), and I think that low-sec belts should get a boost.
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Reggie Stoneloader
Teikoku Trade Conglomerate
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Posted - 2007.06.19 04:22:00 -
[6]
Edited by: Reggie Stoneloader on 19/06/2007 04:21:17
Originally by: Nicoli Malthus Edited by: Nicoli Malthus on 18/06/2007 17:02:47 We are a peacefull corp, don't pvp because we don't want to loose what we have,
There's the fault in your logic.
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Reggie Stoneloader
Teikoku Trade Conglomerate
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Posted - 2007.06.19 05:54:00 -
[7]
Edited by: Reggie Stoneloader on 19/06/2007 05:53:45
Originally by: Camilo Cienfuegos to suggest that Industrial ships get one "boost" in the form of a refinery module.
I've never heard a satisfactory explanation for this thing's removal from EvE. Does anyone know why the industrial ship got turned into a container with a motor strapped to it? I want to do some flipping industry in the thing.
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Reggie Stoneloader
Teikoku Trade Conglomerate
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Posted - 2007.06.19 06:52:00 -
[8]
Okay, but it requires Anchoring IV and takes an hour to anchor. This should not be easy to do.
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Reggie Stoneloader
Teikoku Trade Conglomerate
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Posted - 2007.06.19 23:34:00 -
[9]
Open letter to all angry carebears who will not leave high-sec and believe high-sec should be perfectly safe for them:
Dear Sir/Madam:
Please quit playing EvE.
Regards,
Reggie
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Reggie Stoneloader
Teikoku Trade Conglomerate
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Posted - 2007.06.21 05:51:00 -
[10]
In order to defend against even a clever ore thief, you need one guy in a Griffin. If he tries to do the quick-warp trick, ram him to mess up his alignment, and make sure he's already locked. You should have three warp scramblers in your medium slots, so no hauler can hope to escape. The fourth medium should be an ECM in case he's in a battle badger. Your high slots should be a tractor beam and two rocket launchers, and you should have a hobgoblin in the drone bay.
A can with a tractor on it can't be accessed by anyone.if they're hanging out near the can, tractor it and put the drone out for free bumpage. You can untractor it briefly while miners deposit ore, and if they try a can flip, just drag your can far away from theirs so they can't move the ore directly.
If he actually tries to grab your ore, he'll either be in a hauler--which can be bumped, then tackled and slowly killed by a Grif set up as I describe here--or he'll be in a combat ship, which will steal all of 200m3 of your ore, since your tactical tractoring has prevented the flip.
If you rub braincells together, you can get ideas. Those ideas can be used to solve problem.
The trick is that you need at least two braincells to do that.
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